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4 - 5 - 6

Select a banker.  The banker has slightly better odds of winning, but puts up a larger stake.

Set a stake.  The banker puts up a bet of any amount up with a minimum of $200

Match the stake.  Each player gets a chance to match some or all of the stake until the full stake is matched (maximum $20 on first trip around the table).  Player places bet on table and banker adds matching amount from their stake in front of the player.  This represents what is at risk between the banker and the player for this round.

Banker's Roll - Set the Point .  Once all bets are made, the banker rolls three dice.

          The following results immediately end the round:​​

          AUTOMATIC WIN - Banker takes all the money, if:

               4 + 5 + 6 exactly ("c-lo")​

               Any three of a kind ("trips")

               Any pair + 6 automatic win (For example: 1 + 1+ 6 or 3 + 3 + 6)

          AUTOMATIC LOSS - Player takes winnings, if:

               1 + 2 + 3 exactly

               Any pair + 1 (For example, 4 + 4 + 1 or 6 + 6 + 1)​​​​

          If the banker didn't roll one of the combinations above, the round continues - Set the Point:

          Any pair + 2, 3, 4 or 5: the banker's score equals the value of the third die. (For example, 1 + 1 + 4 gives a score of 4.  A            roll of 5 + 5 + 3 gives a score of 3).

          Any other result: the banker rolls all three dice again until he/she gets a "decision roll": a score, an automatic win, or            an automatic loss.

Try to beat the banker's score.  If the banker rolled a score (not an automatic win or loss), each player gets a chance to roll three dice to try and beat it.  This uses the same scoring rules, but only affects that player's stake:

  • If  a player rolls an automatic win or a score higher than the banker's point, the player takes the winnings

  • If a player rolls an automatic loss or a score lower than the banker's point, the banker takes the winnings

  • If a player rolls a score equal to the banker, he returns half of the winnings to the banker (a split)

  • If a player rolls any other result, he/she re-rolls until one of the above happens

Start the next round.  Once each player has rolled (or the banker rolled an automatic result), the round is over.

Switch bankers.  The banker remains the banker until someone rolls a 4-5-6.  That person then takes over the banker position starting next round.  The old banker becomes an ordinary player.

  • The banker role is always optional.  A player can choose to turn it down.

                                                 Questions? Email us at

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